You draw where the lines go. The family decides what they are.
Lay tiles cuts the slab you drew into a repeating pattern and lays it on a floor. Grout is the gap between tiles; kerf is the material the cut removes, so the veins drift a little across each joint. In order keeps the veins running from tile to tile; Shuffled cuts each tile from a random part of the slab. In wood, Boards is how many different cuts of the one log the floor is made from — at 1 it is a single board repeated, higher walks down the cant so neighbouring rows are neighbouring boards, and a high count with Shuffled and a herringbone or Cairo pattern gives a mosaic. Keep this cut saves the board you are looking at; once anything is kept the floor is laid from the kept cuts instead, and each of those may be a different tree entirely. Plank run is the one layout that is not a repeating pattern: rows of boards of differing lengths with their end joints staggered. The plank is the board you cut — its width and its longest length come from the Plank controls above, not from Size — so Plank length is a nominal that Length variation scatters around, and Joint stagger is how far each row's joints shift from the row below. At zero they stack into columns, which is exactly what a floor is laid to avoid. Tap a tile edge with Chip to knock a corner off. Sizes are on an 8×5 ft slab.
These shape the plank-run pattern and nothing else — board length, how much the lengths differ, and how far each row’s joints shift from the row below. How many boards the floor is cut from is Boards, under Tiles & floor, and that one applies to every pattern.
Twenty short strokes teach the studio your hand: the pressure you actually use, how you normally hold the pen, and what counts as fast for you. Nothing is drawn on the slab while you calibrate, and nothing leaves this device.
Settings apply to your next line. Lines already down keep the settings they were drawn with. Pen pressure and tilt are among them: with pressure on, how hard you press sets a vein’s width along its length and a pour’s flow; with tilt on, leaning the pen further than you normally hold it softens the vein’s edge along its length.
Each line keeps what it was made with. Its family and its settings are fixed when you draw it, so changing them shapes the next line only. This generates the base structure; the colours here are only a preview, and on a real layer the colour is yours to set. Pinch or use + and − to zoom; a minor vein grown while zoomed in comes out shorter, at the scale you are working.
Granite. Granite lays a ground of specks that bunch but never touch. Gravity moves them: tap for a point, drag for a line; pull gathers them into clusters or bands, push clears space. A vein drawn through granite pushes the specks aside and bends them with it — crowded on the inside of a turn, thinned on the outside — and dense specks can deflect it a few degrees, never more. Only specks already down are moved, so what you draw first is older rock.
Magnet. The pen is a bar magnet and the specks are iron filings. Its angle is the magnet's axis: held upright the field leaves the tip and fans the specks out from it; laid over, it combs them along the way the pen leans. Slow passes align harder; Scatter breaks alignment up. With Pressure on, pressing harder brings the magnet closer. A finger or mouse, with no angle to read, aims the magnet along the way it moves. Hover traces lets a pen or mouse work lightly from above the slab. The Angle view colours every speck by the way it points, so alignment shows as a single colour.
Identity shows what an animation would read: each line in its own colour, brightening along its length in the direction you drew it; web cracks brighten toward the line that spread them. Nothing had to be traced — the line was known when it was made.
The three families are starting points set by eye, not yet measured from the harvested stones.