Stone Author · sample slab

African St Laurent, Warped

One authored marble slab, shown four ways — pristine, subtly wrong, screaming, and turned inside out.

The fiction it was authored to: stone cut from a volume of space the warp got into. The scorch at the central junction is where something older held that zone — a wound that is also a protection. Ordinary eyes see the burned slab in daylight. A psyker sees what is under it. Same stone, same geometry, two sights.

The burned marble slab in daylight: gold and white veins over near-black granite, with a dark scorch mark at the central vein junction.
what ordinary eyes see

Daylight — and the mark

Gold and white running over near-black granite. The scorch sits where the veins meet, and reads as damage.

The same slab under a psyker spectrum: veins blaze cyan and the granite scatters in neon, while the scorch is ringed by ordinary daylight stone.
what a psyker sees

The other spectrum — and what the mark is

The same geometry, screaming. And around the scorch, a held circle of ordinary daylight stone: the mark is not the damage, it is the thing keeping the damage out.

composited  Both of those come off the same 65,535 × 40,959 master — 2.68 gigapixels, rendered as a grid of tiles straight to a tiled BigTIFF and downsampled here to 1600 px. The burn is painted on after the render: it is the one thing on this page the slab does not contain. Everything else — every vein, speck, fog bank and the entire spectrum change — is the renderer. The unburned masters are at the bottom of this page.


Stone Author draws stone as vector geometry, not pixels: veins, specks, fog and warp are a few thousand simple shapes driven by a small recipe. The recipe — a .json slab — is the master, and the render is a deterministic function of it: within one browser build the same slab renders byte-identical every time — the gallery harness gates exactly that, twice from a fresh load — and the same geometry can be drawn at any size. Across browser builds the picture is the same and the bytes are not, because sub-pixel anti-aliasing moves; that comparison is recorded rather than gated. The four steps below came off two slabs, rendered at 1600 × 1000; the post-steps that three of them add are recorded in reference.json, parameter by parameter.

Pristine black-and-gold marble: a married gold-and-white fracture vein network over dark granite.
01 · before  pure render

Pristine — no warp, no burn

The married gold-and-white fracture network on near-black granite, exactly as authored. The base state the other three happen to, and the only picture here that is nothing but a slab and a renderer.

slabs/before.json

The same marble, subtly distorted, with a scorched burn mark at the central junction.
02 · daylight  composited

What people see — subtly wrong

The same stone warped about 1.5% and scorched at the junction. Nothing you can point to, but the eye knows the veins don't quite land where they should.

slabs/warped.json

Daylight and psyker are the same slab. One authored geometry, two lights: at rest it's near-true; under the other spectrum the full distortion it was always carrying is exposed.

The same slab under a psyker spectrum: veins glow electric cyan, granite scatters in neon, with a calm daylight window held at the burn.
03 · psyker  composited

What a psyker sees — screaming

The same slab at full warp, recoloured into emission: gold veins fire electric cyan, the granite scatters in neon. The burn holds as an island of normalcy — a window where the warp never reached, so real daylight stone shows through the screaming.

slabs/warped.json

Then turn the mask inside out. The same disc, in the same place, asked the opposite question: not what did the warp fail to reach but what is the only thing it reached.

The same marble in daylight, its veins running straight and orderly, with one circular window at the burn where the stone buckles into neon psyker light.
04 · chaos  composited

A window into chaos — the mask, inverted

The same slab, the same burn, the same disc — but the mask now inverts. The warp is permitted only inside that circle, so the stone around it holds perfectly still: gold and white veins running straight across the granite, in daylight. And the disc looks out on the psyker spectrum. Not an island of calm in a screaming field — a hole in an otherwise ordinary slab, with the screaming on the other side.

slabs/warped.json

The masters, unmarked

pure render  Two slabs under two lights, with nothing added — no burn, no compositing, no retouch. All four were cut on one machine on one afternoon, on the same build, and downsampled to 1600 px from masters of up to 2.68 gigapixels. Each carries its own record of the render that made it — build, engine, hardware class, tile plan, per-tile timings, and a device identity sealed under the slab's own bytes — readable with node tools/tiff-meta.mjs <file>, which is how every figure published about this renderer is checked.

The pristine slab — nothing has happened to it

The same geometry as hero 01, rendered as a master rather than at 1600 px. Under the other spectrum it has nothing to declare: no emission colours are defined for it, so what is left is the stone's own relief under a light that none of it answers.

The pristine marble master in daylight: a married gold-and-white fracture network over near-black granite, dense with speck and fog detail.
before · daylight

Daylight — 3.1 min, 1.18 GB

65,535 × 40,959 in 160 passes of 4096 — the small passes are what a real blur costs, at sigma 141px.

The pristine marble master under the psyker spectrum: the whole speck field and vein network visible as faint grey-violet relief, with no colour anywhere.
before · psyker

The other spectrum — 2.9 min, 460 MB

Structure without colour: every speck and vein in pale relief, and not one emitter. A psyker looking at ordinary stone sees ordinary stone.

The warped slab — the one the warp got into

The same two lights on the slab the heroes come from. Here the other spectrum has everything to say, and the protected window at the junction is rendered, not composited — ordinary daylight stone standing in the middle of the screaming, because the mask is a real mark in the slab. Put the burn on top of this one and you have the picture at the head of the page.

The warped marble master in daylight: gold veins over dark granite with grey fog banks, and no scorch mark.
warped · daylight

Daylight — 40.1 s, 285 MB

32,768 × 20,480 — a quarter of the pixels of the others, and the only one here not cut at 65,535.

The warped marble master under the psyker spectrum: veins blazing cyan, granite scattering in neon, with a patch of ordinary daylight stone held at the central junction.
warped · psyker

The other spectrum — 1.6 min, 780 MB

65,535 × 40,959 in 40 passes of 8192, blur-free — which is why it renders in half the time of the pristine slab at the same size.